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How do I download the 0.9.5.1 update if I bought the game before? Whenever I click the "you own this game button" it brings me to the version download for 0.9.1.3. If I try to download it directly from the 0.9.5.1 page it gives no download option it says to buy it again. 

Hello,

I guess It's because of the price difference,
The 0.9.5.1 cost 9$.

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I can't seem to find the solution to fighting Brizith in the desert temple. I've located two switches in her trap room. One in the bottom left, and one in the top left hallway. I can only assume the last is on the top right, but the tile that looks like I am supposed to interact with it is not doing so. 


Edit: Ive found the issue. It was frustrating having no indication or direction and only finding the next step out of random spamming.

Hello, thanks for your feedback
Glad you found it

Hey , i found a bug , so i beat Zae something (can't remember her name) and i Lost a little later without saving 

The second Time i beat her , i was during her attempt to drain , i kill her there , but now i'm stuck because the battle think i'm still trying to fought back her , i have a save one boss before her in case of but if you have a solution in mind 

Although thanks for the great game 

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Nevermind i remember there was a way to recover the skills but i'm still stuck with the do nothing , resist and push her but i Can still play 

Hello !
Thanks for your report !
I'll check for this, you mean the white succubus ?

yes , i mean her , in faehrim 

Also when you beg to the second general, at some point , it uses an other name (yeah i like to explore all the possibilities)

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Good find ! Glad you test everything :)
Thanks for your report ♥
You Said second general, You mean Nezha?

Played through 0.9.5.1

First off, glad to see this got updated again, even with such a big gap. I hope to see this game completed soon. 

The path to the two princesses feels a little redundant with 2 panels on each path just to get to the next spot and nothing but moving between teleportation circles. I also couldn't notice the door that opened up in the floor the first time, but eventually found it. Perhaps the hole tile could be replaced with something else to be a little more visible.

Another thing to mention is that the one-use keys for these sections make you worry about whether you can get everything that's in the area. I'm sure there's enough keys total, I just don't like the idea of possibly being locked out of gear/rewards because I misused one or two keys.

Was a little confused with the secret story mentioned. The instructions make it a little difficult to understand how to get to it. So as far as I can tell, I haven't seen that extra bit of story. This could also just be an error in translation, which is understandable.

Still, solid update. Did not have any issues using an old save, although I'm sure I'll copy one over again because of an event in this update to see what the results are.

Thanks for your feedback !

so is the ruins bug as iam currently stuck there with no progress

Hello,
can you tell me what and where are you stuck exactly ?

currently at the anicent ruins i went into all the way into the room and i think there was suppose to be a succubus at the end with the purple door but didnt appear. i am currently unable to open the bridge and pretty much look all over the map to get the purple gems stone i think i need.

never mind i think i found it iam just blind as a bat i didnt see the one black square you could interact with in the purple room

Alright, glad you find it !

Currently having an issue. Was using the no battle cheat item and got put into a fight with linda which I thought wasnt possible because of the item? Currently stuck there.

Hello,
The cheat item don't dodge the Succubus battle.
It's only in purpose if you don't want to be spam with battle when you search for something in certain area.

Ah I see. It does seem a little difficult beating the succubus battles when you are skipping the battles all the time, I misunderstood the item. Thanks

☺ Your welcome !

Hi, I've reached the point where you need the two gems to cross the bridge. I've found one but can't find the other, is that because I've reached the end of the current build, or am I just missing something?

Hello !

It's not the end of the current build, but you've miss (or forget) to use a necklace(tineli) in your inventory to have the second gem

Ah, thank you very much! I figured I was missing something but for the life of me I couldn't tell what.

Your welcome ☺

Hoping to see some update on this soon.

When I tried 9.1.3 I didn't know what changes to look for, and there is still the bug with the Nehza refight not having her "total drain" reset between fights.

Hello,
I won't release another version so soon, Because I'm working on the story for the next build,
But there will be few bug fix on the next build.
Sorry for the inconvenience.

A couple bugs I found in the new version (0.9.1.2):

  • In the refight room, the new succubus is called "Nehza", not her actual name. Although within the selection of which version her name is correct.
  • Similarly, any time you fight her after the first (both refight and actual fight), she will automatically grow based on total drains she has done on the second round, making her go to maximum difficulty then and there. While she doesn't recover her health in this case, it is definitely not how any other refight works.
  • She is present in the recollection room without encountering her. (Old Bug)
  • Visiting the Recollection Room enables her refight. (Old Bug)

I also want to add that in the story, after the illusion fight, there is nothing to indicate what to do to progress past the throne. I eventually discovered it by accident just interacting with everything.

That said, I do want to say I liked the attention to detail with the helm you can find belonging to a prior NPC. But it also means you miss out on his quest if you get that far without completing it. 

Although that also lead to another problem I came across. Due to how far I progressed, I was not able to get into the fight with the succubus that hides in Krieg due to lacking the orb that would open her lair. I suggest having the door open when she gives you the task instead of requiring an item.

Also, as mentioned before, please do not increase the price again as it will cause anyone who paid the lower price to be unable to get the update without paying the full higher price (instead of just the difference). I strongly recommend uploading the newest version (0.9.1.2) at $7 and keeping that the price from now on.

Hello !
Thanks for your feedback/report !!
I'll check for this !

WARNING! SPOILERS AHEAD!


So I have gone far enough into the game in my experience  and I would suggest a few balancing fixes about some of the harder fights in the late game.


The first time I noticed a fight to be much more reliant on luck is when I fought the Queen Bunny in the casino(which is also better named "Bunny Queen" in english, but it doesn't matter). 

The annoying thing about that encounter is that if you randomly get grabbed 3 times you automatically lose not because you get much weaker, but for the fact that the enemies completely refills their health, thus making the fight impossible. Other than that detail, I think the fight is balanced.


The second annoying fight I encountered was against Fu, the fighter guarding the vampire dungeon entrance in the bottom right of the castle.

The mechanics in this encounter are interesting and you can't just brute force this fight with dps, rather you have to pay attention to your current debuffs. The main issue here is that the enemy gets to play not once, but twice per turn. This is the most frustrating factor of this fight as the enemy can do whatever they want and you have little to do about it. 

If she uses twice the Nightmare Sly, it's pretty much a oneshot. If she spams the agility debuff you are also fucked because you have to remove it as soon as possible to avoid being drained and the fact that she gets to act before you means she can drain you in that instanand this does not enable any counterplay from the player.


The same issue (2 turns for enemies) can be said about the fight against Leena, the second mermaid as she has such good stats that she can outheal any of your damage . In particular, dealing damage to her with the strongest of my abilities would deal like 10k damage and she would heal for like 25k health per cast, making this another unbalanced encounter in my opinion.

Finally, the last fight I found myself stuck at the duo fight against the mermaids as if you get stunned in any way possible you get drained and success chances lower by a lot.

As I was writing this message, I gave the duo fight a few more tries and I managed to barely get past it using a combination of the Tornado ability spam and hoping for critical hits. I still think that this duo fight is also unbalanced as the enemies have plentiful ways of stunning you at any time.


In my experience, the fights mentioned above were quite frustrating to get past, especially the Fu one so I would suggest giving them some changes. Still, I'm not a game developer and I only wanted to share my thought as a player. I also think that the scenes are well-made and the game's mechanics are quite unique from the plenty other games I played.

Hello ! 

I want to really thank you for you detailed feedback !
I know there is few hard battle , So I'll continue to keep a eyes on them,
I'm glad you said from your experience ,which one was your hardest.
With all of the better gear, the battle can be easier, but I still need to find a way to make him more easier without the greatest gear !

Did you play 0.9.0 or 0.9.1.2? The balance is better in the new version. I brought up the issue of the mermaid boss heals in the old version.

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I was playing in 0.9.0 and my bad, I didn't read your past comments as I was still having my first playthrough and didn't want anything spoiled.

I'm glad the healing issue with that boss is fixed. 

Another thing, is my gallery completed with all the current fights? (still 0.9.0)


I don't know if the middle holes are supposed to be there, so I would like to know if I skipped some encounters (most likely).

I remember there being an enemy that interacts with you when you sleep but I don't think I've fought it.

Also, as you can see from the image, the duo fight against the mermaids is missing. Maybe it was fixed in the latest updates, but the duo only shows in the defeat scenes.

One of those center squares is taken up in 0.9.1.2, the boss added with that version. The other two are not added yet. I'm assuming the squares on the lower right are also for future enemies, like the Casino Bunnies.

The Duo Fight with the mermaids might be the only one working properly as a refight, as it's a known bug that visiting the recollection room will unlock all of the fights. Finding that fight shouldn't be hard, it is in the main tower.

Unfortunately, with how itch.io works, I ended up paying the full $9 for the update, not the $2 difference it is between versions. Hopefully the developer won't increase the price again and delivers on the final product.

Even if you donate 2$ more with the 7$ you already paid?
I guess it should work!

No, I can't just "add $2". Making it a donation doesn't count. The minimum I can spend is $7. So I either spend $7 all at once for most of the game, or $9 and get everything. I can't just spend $7 and add another $2 later.

Alright, that's really bad

So... I just noticed that the new version has a price increase. And I don't think I can just spend an extra $2 to get the new version (after buying 0.9.0 for $7). I'm going to be very reluctant to get the new versions if the price keeps climbing further.

I would also like a change log, just so I know what to expect in terms of new content.

I was thinking about paying '2 more $' to obtain the new version, but I'm not very familiar yet on this website, So I don't know !
I'll check to make a changelog for the new version, but to resume, it add 3 new battle, all about the dream Succubus "Physsea" and few skill has been slighty buffed, And nerfed few heal from enemy(slighty so I guess I still had to adjust )

I'm very sorry to say, but setting the price of the new version above the old version requires a new purchase of the full value. I wish that the purchasing methods here at itch.io were more friendly but it's not merely "pay another $2 for the new version". It ends up charging people twice.

I understand not being familiar with the process. But there's no sign anywhere that a discount like that can be applied. You'll have to manually set the price of the new version back down to $7 so people aren't paying full price and some extra for an update.

Came across a bug. Apparently it's possible for Tinelli's gem to not drop. I had thoroughly explored everything prior to the bridge so I didn't miss her, but her gem wasn't in my inventory. Using a save editor to force it in and try to fix it, the bridge still would not register that it was in my inventory and open up.

In that particular run, I had just broken all of the illusion gems rather than looking at any. This may be what messed things up but I can't tell.

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Thanks for the report, that's really strange !
I'll check for it.

PS: Tineli gem is from her necklace

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I will see if that's in my inventory next time I'm on my clean run. I will let you know if it's not, somehow.

Slightly more concerning is the fact the blue orb wouldn't activate even though I had the item in my inventory. If only because it meant it was difficult to attempt to fix a potentially more serious problem.

EDIT: I did overlook the necklace drop that included her orb. Now have 2 and the bridge is properly unlocked now.

Now I've come across another bug though. If you get both the Rematch and Recollection room in your Jimeng Home, and enter the Recollection Room (which will have everything unlocked, btw), it'll unlock all of the fights in the Recollection room.

For the recollection it was a mistake, but it should be corrected,

 thanks for your feedback anyway !

I have found a yellow herb in the cave east of the jiming paths but it doesn't let me get it, is it intentional or a bug?

Hello,

Can you provide a screen of the location..
I don't see where !

I got to this place by going east in the jiming crossroad, then entered the forest cave and used the right entrance (when there are the 2 paths that lead to eachother inside of the cave) and then entered the first cave along the way.

Also, is there a way to fix a bugged sound effect in the game? I found myself having a permanent sound effect (I don't really know how to describe it, it's like the ominous sound effect that you hear when entering portals to "other dimension" or stuff like that) and even after leaving the area it sticks around forever. If there's a way to fix it, it would be really helpful!

Ah ,yes it was a mistake from me, it should be a green plant !
About your sound 'bug' it strange, do you remember where it start?
I think there is no way to fix it expect where you'll find another location with this sound it could stop.. I guess..

Whenever that happened I would load a previous file to fix the issue and it also fixed itself once as you said, so I'm not hearing it anymore.

I've tried going back to a few places where I think heard the bug sound but I don't remember where they were.

I've looked in the Audio->BGM files and I think it's the DarknessHere sound effect.

Another thing, I've found this spot here and I think it wasn't intended to do what it did.


That water spot teleported me forward into the game after a cutscene, teleporting me inside of the Succubus Castle(I think?) between the 2 towers.

That made me skip like 5 or 6 fights so I guessed it's another bug.

I have been playing right now and I just found another bug. I was inside of the succubus castle on the "leaves" path and, as I teleported from there to a town, the wind sound effect kept playing.

Maybe that's the way my audio got bugged with the DarknessHere sound effect as well.

Thanks for the report from water spot, it was effectively a bug !
About the sounds,
I'll check for this, when you use teleport !

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I've played this almost all the way to what I believe is the gate towards final boss. Gonna keep this spoiler free for those who might want to know more details about the story on their own.

English aside, the game is pretty well constructed. I didn't encounter any bugged events or severe soft locks. There was one spot where the ending text exceeded the text box but I forgot where it was since it was a one-off. I do like that most of the puzzles actually do give you hints to the correct solution, just gotta look.

I did come across a few glaring issues. And they definitely hampered the game experience.

  • When the game is darkened for effect, it often becomes too difficult to see reasonably. I'm sure there's a way to lessen this or change the effect so it's less intrusive.
  • A late game puzzle involves an invisible maze. This was an absolute slog. I actually put on the "no encounters" accessory because of how frustrating it was to navigate. Followed up with the fact this is a puzzle without hints and you will thankful for having that cheat accessory if you do have it.
  • When there are periodic extra effects active, like sounds or lights, the game definitely slows down some. And they never really added anything to the environment.
  • The game balance is in serious need of adjusting. Even cheating in level 99 about halfway through, I had problems. I'll go into more detail on this later.
  • While there is breast and ass expansion for several scenes, it's only one or the other depending on the succubus and very rarely is it ever more than one growth and is never more than 2. This makes said growth rather disappointing if you're playing this game for said aspects.
  • The level drain mechanic, while fitting for the context of the game, makes bosses a battle of speed and luck. If you get drained too much, the battle becomes unwinnable. This is true even after the aforementioned level 99.

Regarding the game balance, I don't think the author actually played through this game normally. Level 99 should have given me enough stats to reasonably deal with whatever was in the end game without much challenge. Sadly, the bosses are so very stat heavy that level 99 alone will not be enough to just deal with them. While I can forgive this for a game like Final Fantasy, where the game length actually makes it reasonable to reach level 99, the grind required means you're devoting time to getting your level up to a safe value before fighting a boss. And later enemies tend to be less than fair.

I also want to call out a late game boss being able to heal for more damage than I could do in one round at level 99. I'm sure the game author knows who I mean. This further exacerbates the speed/luck problems of boss battles.

Furthermore, while I have a tendency to explore thoroughly, I can tell that it's your biggest source of gear and being able to compete. If you don't explore, you can miss an important upgrade that can make a huge difference in how successful you are. The shops offer almost nothing useful long term, and that's another major problem.

All in all, despite its flaws the $7 price tag isn't too bad. I would like to see the later game enemies toned down considerably, since I don't think giving the Hero more stats would be enough compensation for the problems. And I would also like to see more growth from the succubi, particularly if you let them drain you repeatedly in combat without actually being defeated. Getting these changes would make it very worth the price.

Thanks for your feedback !!
I agree the game is quite RNG... But I want the game quite hard~
And to be honest, I playtest my game myself and I don't think it's very difficulty.. It's probably because I know every weakness or where gear are. (I'll probably  think about add few more gear in shop later on)
I agree the battle have to finish fast very often,  But it's about if you stay too longer in battle with them, they become too strong and will defeat you.. so it's intentionnal if you get too much drain, you'll lose. (I know sometime it can be a bit tricky)

About the double growth (ass+breast) It's a spoiler but it was plan for the final boss and the special boss(with the four elemental rings)

Again thanks for the feedback, sorry for answering here later.

I'm not concerned about the delay. I did feel it would be good to provide something for potential buyers to use as feedback for whether or not the game is worth it.

I understand wanting the game to be difficult. It's just that when the player's success is consistently based on RNG, rather than skillful resource use, the player is way more likely to feel like it's not worth trying to play further. The boss who can out heal the ultimate sword skill is a prime example of "this isn't fair, it's not fun".

I also understand the combat style of "A Succubus will eventually drain you enough that you can't win". I just feel like that should be slowed down a little, making it less random whether or not the player can win and giving them more time to find the weaknesses of their enemies.

I do want to suggest that you include a boss who can grow many times. This is mostly for "let the player enjoy the growth mechanic" and providing a different sort of challenge. Rather than trying to end a fight as quickly as possible (by killing the enemy), the player allows the drain and tries to last until she is sated (reaches maximum size). This could even be expanded to have 2 succubi, one for breast and one for ass, who you can fight in a 2 on 1 battle too. Satisfying both in that handicap battle will result in the player obtaining extremely powerful gear.

Again, thanks for your feedback, I really appreciate ! ♥
Understood, but I don't think a lot of things about RNG will change for the current game, about 'out heal' I'll check for this !
But If I plan for a second game, I'll try to make it more 'fair' for sure !

It's the mermaid boss who, in her solo fight, can outheal the Light Sword skill. It's not as bad in the tag fight because the heal gets split between her and her assistant.

Thank you ! I'll check for this :)